Slotbound Evolution Planner
Interactive evolution path reference for Slotbound: plan Warrior to Veil and Mage to Necro Lord absorption steps, fodder counts, and branch decisions.
The Evolution Planner helps you map absorption steps before committing fodder mid-run. Slotbound's branching paths—Warrior to Paladin to Veil and Mage to Necro Lord—require planning because absorption is irreversible. Use this reference alongside the evolution paths page and absorption guide during preparation phases.
Warrior to Veil Planner
Start by selecting your primary Warrior recruit during Waves 1–3. Feed same-class Warriors into it until Paladin evolution triggers—typically requiring multiple 1-star Warrior absorptions depending on Random Stat and Imprint bonuses. Continue feeding Warriors and compatible fodder into Paladin until Veil awakens. Track your count: most demo runs require roughly six to ten total absorptions for Veil, varying by fodder star level. Stop absorbing cross-class units into your Warrior after Wave 6 to maximize transfer efficiency.
- Wave 1–3: Select primary Warrior, begin feeding duplicates.
- Wave 4–6: Reach Paladin evolution tier.
- Wave 7–9: Push Paladin toward Veil capstone.
- Wave 10+: Veil should be online before final boss.
- Fodder priority: Warrior duplicates, then class-matched units with transferrable Imprints.
Mage to Necro Lord Planner
Select your primary Mage early and route all Mage-class fodder toward it. Necro Lord scales with total absorption count, so feed generously—even cross-class fodder adds partial progress late in the run. Maintain a temporary frontline while Necro Lord develops. Reach advanced Mage tier before the first judgement wave and Necro Lord before the final boss. Spell power Imprints and Random Stats should be prioritized on every absorption.
Dual Path and Prism Adjustments
If a Prism unit jackpots mid-run, adjust your planner: the Prism may become your secondary carry, freeing you to push Veil or Necro Lord on a separate unit without splitting fodder equally. If no Prism appears, commit 100% of class-matched fodder to one capstone. The Prism units page covers legendary recruit handling, and the best builds page lists dual-carry compositions.
Use wave numbers as checkpoints rather than absorption counts alone. If Paladin is not online by Wave 7, stop spinning and feed all remaining Warrior duplicates immediately. If Necro Lord is not progressing by Wave 9, cross-class fodder absorption is acceptable as emergency acceleration. The planner adapts to board state—rigid adherence to pre-run plans loses to responsive feeding when reel outcomes surprise you.
Print or bookmark this planner section during learning runs. Physical notes reduce mental load while you simultaneously evaluate shop offers and spin outcomes. Once Veil or Necro Lord timing becomes muscle memory, retire the checklist and rely on wave-marker instincts developed across five or more demo attempts.
Share planner templates with friends learning together—consistent terminology for evolution checkpoints reduces confusion when discussing absorption targets verbally during co-watching sessions or stream chats.
Planner rule: Write down your absorption count per wave. Losing track of fodder fed is the most common reason evolution timelines slip past judgement waves.
Combine this planner with video timestamps from verified demo playthroughs—Chrisp44s and community full clears show real evolution timing you can compare against your notes. Video reference beats abstract wave numbers when calibrating your personal pacing.
Mage-to-Necro Lord planners should track total run absorption count separately from Necro Lord direct feeds—both numbers contribute to end-state damage according to community testing even when direct feeds feel more impactful moment to moment.
Update your planner notes after every demo patch—absorption count requirements may shift as Optima Arch balances evolution speed toward Veil and Necro Lord capstones.
Warrior planners should note which Wave Paladin first blocked a judgement wipe—that wave number becomes your personal benchmark for future runs rather than abstract community averages that may not match your spin habits.
Export planner notes to a text file after each clear—building a personal database of absorption counts beats relying on memory across scattered demo sessions over weeks.
Evolution Planner
Select units to plan your evolution path
Related Pages
Evolution Paths
Branching trees from Warrior to Veil and Mage to Necro Lord.
Unit Absorption Guide
Learn when and how to sacrifice units to fuel evolution and stat transfers.
All Units
Full roster overview covering base classes, stars, and combat roles.
Best Builds
Proven team compositions and synergy packages for the demo meta.
Frequently Asked Questions
Does this tool connect to my game save?
No. This is a reference planner. Track counts manually during your run.
How many absorptions for Paladin?
Typically three to five Warrior absorptions in demo content, varying by fodder quality.
Can I plan both Veil and Necro Lord?
Yes, but split fodder extends timelines. Prism jackpots make dual capstone plans viable.
Does the planner update for full release?
Evolution counts may change as Optima Arch expands content. Check patch notes at launch.