슬롯바운드 Imprint

Imprint: roll pool, 흡수 이전, 클래스별, Prism exclusive.

Imprint는 소환 시 부여되는 영구 수정자, Random Stats와 synergistic. 두 Warrior도 Imprint만으로 완전히 갈립니다. 흡수 routing·진화 planning 필수.

소환 시 Imprint roll

클래스·성급·소환원별 pool. jackpot/Prism은 legendary exclusive. flat stat~on-kill, aura, reel nudge, gold. 흡수 전 inspect.

흡수 시 Imprint 이전

full/partial/consume 규칙. class-match transfer reliable. 흡수 가이드 mechanics, 여기서 Veil/Necro Lord priority.

  • 전열 Imprint(가시, armor aura)→Veil.
  • 주문 Imprint(crit, cast speed, summon)→Necro Lord.
  • economy Imprint→long-term carry.
  • reel Imprint→economy build.
  • Prism exclusive→standard에 sacrifice 금지.

Imprint + Random Stats

multiplicative on evolved carry. lifesteal RS + thorns Imprint self-sustain Paladin. spell crit RS + summon Imprint Necro Lord judgement clear.

Imprint chase vs evolution commit

perfect transfer wait는 evolution delay. Wave 8 capstone commit, good-enough route. Prism Imprint만 pivot justify. 유닛, Item.

event-trigger vs passive aura—Necro Lord vs Veil timeline match.

초보 ignore→중급 overvalue delay→고급 good-enough early. Wave 5까지 intermediate aim.

community catalog expand—Steam share name+context.

Imprint literacy run 1 focus-only—you lose but recognition 2x next.

teaching: RS=base roll, Imprint=bonus roll, absorption merges both.

first Veil/Necro Lord clear 후 revisit—transfer intuitive after feed experience.

관련 페이지

자주 묻는 질문

Imprint reroll?

Demo standard reroll 없음. Prism fixed legendary.

Imprint 개수?

보통 1 start. 흡수로 target에 accumulate.

흡수 전 표시?

네. prep tooltip read.

Veil best Imprint?

가시, armor aura, on-hit shield.

Necro Lord best?

spell crit, summon count, absorption-scale.