슬롯바운드 Imprint
Imprint: roll pool, 흡수 이전, 클래스별, Prism exclusive.
Imprint는 소환 시 부여되는 영구 수정자, Random Stats와 synergistic. 두 Warrior도 Imprint만으로 완전히 갈립니다. 흡수 routing·진화 planning 필수.
소환 시 Imprint roll
클래스·성급·소환원별 pool. jackpot/Prism은 legendary exclusive. flat stat~on-kill, aura, reel nudge, gold. 흡수 전 inspect.
흡수 시 Imprint 이전
full/partial/consume 규칙. class-match transfer reliable. 흡수 가이드 mechanics, 여기서 Veil/Necro Lord priority.
- 전열 Imprint(가시, armor aura)→Veil.
- 주문 Imprint(crit, cast speed, summon)→Necro Lord.
- economy Imprint→long-term carry.
- reel Imprint→economy build.
- Prism exclusive→standard에 sacrifice 금지.
Imprint + Random Stats
multiplicative on evolved carry. lifesteal RS + thorns Imprint self-sustain Paladin. spell crit RS + summon Imprint Necro Lord judgement clear.
Imprint chase vs evolution commit
perfect transfer wait는 evolution delay. Wave 8 capstone commit, good-enough route. Prism Imprint만 pivot justify. 유닛, Item.
event-trigger vs passive aura—Necro Lord vs Veil timeline match.
초보 ignore→중급 overvalue delay→고급 good-enough early. Wave 5까지 intermediate aim.
community catalog expand—Steam share name+context.
Imprint literacy run 1 focus-only—you lose but recognition 2x next.
teaching: RS=base roll, Imprint=bonus roll, absorption merges both.
first Veil/Necro Lord clear 후 revisit—transfer intuitive after feed experience.
관련 페이지
자주 묻는 질문
Imprint reroll?
Demo standard reroll 없음. Prism fixed legendary.
Imprint 개수?
보통 1 start. 흡수로 target에 accumulate.
흡수 전 표시?
네. prep tooltip read.
Veil best Imprint?
가시, armor aura, on-hit shield.
Necro Lord best?
spell crit, summon count, absorption-scale.